Draw your racing line and watch it play out against the world.
Draw Race 3 is a mobile racing game from Ubisoft’s RedLynx studio. You trace your line around the track with a finger and your car follows it in real-time multiplayer races on real circuits like Hockenheim and Barcelona. Car customisation, clubs, leaderboards and a card-based upgrade economy give it real depth behind a pick-up-and-play surface.
My Role
I owned the interface from first concept to shipped pixels. That meant every player-facing screen: the garage with car stats and part upgrades, clubs with search, chat and card donations, multiplayer lobbies, leaderboards and the in-race overlay. I made After Effects motion targets for every transition, button press and screen entrance so engineering could match them exactly, and drew a full icon set for track surfaces (asphalt, mud, snow), track shapes, garage actions and notification badges. Annotated wireframe specs covered edge cases, states and colour callouts across a wide range of phones, and the tutorial taught draw-to-drive with illustrated cornering guides that break apex strategy into simple steps.
