01Overview
A battle pass for a world ravaged by plague.
Echoes of Pestilence is a dark fantasy concept set in a world ravaged by plague and corruption. Players have to survive, adapt and uncover what the bleak landscape is hiding, through atmospheric storytelling and strategic play.
DeliverablesBattle pass design, progression tiers, reward visuals
ToolsFigma, Photoshop
TeamGame Design • UI Design
My Role
I designed its battle pass: a progression system where the rewards carry the story. Unlockable content, seasonal challenges and visually distinct tiers keep players moving, and every tier draws on the plague-ridden setting so progress feels like part of the world rather than a shop.
02
Trailer
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