01Overview
Ultimate Team never stops, and neither does its interface.
FIFA 18 came out in 2017 with Ultimate Team at its centre again: players build squads and compete online, with new content arriving throughout the season.
DeliverablesIn-game UI, event assets, notifications, LiveOps templates
ToolsPhotoshop, Illustrator, After Effects
TeamUI Design • Art • Engineering • Product
My Role
I worked on Ultimate Team LiveOps, designing and implementing the in-game screens, event assets and notifications that announced every new event, reward and promotion. The content changed constantly, so the challenge was holding one visual identity together while making each new piece of information clear at a glance. I iterated with artists, developers and product managers using feedback and player data, and tested every asset on each platform before it went live.
02
Trailer
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Click to enlarge
