01Overview
Menus and HUDs built for racing at full speed.
Ghost Games’ Need for Speed rebuilt the series around an open city: street races, deep car customisation and a story that ties them together.
DeliverablesMenus, HUDs, in-race UI, customization screens
ToolsPhotoshop, Illustrator, After Effects, Frostbite engine
TeamUI Design • Art • Engineering
My Role
I worked on the interface from wireframes to final art: menus, the HUD, in-race UI and the car customisation screens, prototyped first and then built into the Frostbite engine with developers and artists. Typography, colour and a shared icon set gave it one identity that stayed out of the way of the driving.
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Trailer
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