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Ghost Games • Electronic Arts

Need for Speed

Need for Speed
Role
UI Designer
Studio
Ghost Games
Year
2014
Platform
Console / PC
01Overview

Menus and HUDs built for racing at full speed.

Ghost Games’ Need for Speed rebuilt the series around an open city: street races, deep car customisation and a story that ties them together.

DeliverablesMenus, HUDs, in-race UI, customization screens
ToolsPhotoshop, Illustrator, After Effects, Frostbite engine
TeamUI Design • Art • Engineering

My Role

I worked on the interface from wireframes to final art: menus, the HUD, in-race UI and the car customisation screens, prototyped first and then built into the Frostbite engine with developers and artists. Typography, colour and a shared icon set gave it one identity that stayed out of the way of the driving.

02

Trailer

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